That'd be super cool! Spellcasting: The archmage is an 18th-level Spellcaster. Apprentice Wizard [ Apprenti magicien] Medium humanoid (any race), any alignment. Dissolve. Paladin 10/sorcerer 10. Waterdeep: Dungeon of the Mad Mage is an adventure aimed at high-powered characters. Hey, AmoebaMan! Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). One of the many meetings of Elminster, Dalamar, and Mordenkainen. As an apprentice he probably doesn't have all the spell slots. Actually, an archmage typically have one mage or more apprentice mages and also an archmage’s abode have the numerous magical wards and also the guardians for discourage the interlopers. An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers. There is some flavour that apprentice wizards learn the prestidigitation, and use it as a common training to hone their magic control. With 23 levels of dungeons that should take characters from levels 6-20 if they manage to survive, there’s no shortage of high-level encounters in the book. Also maybe check out the back of Volo's there is an apprentice stat block. ... You were an exceedingly good student and apprentice, mastering additional cantrips and learning an additional spell by heart. Look at the first level spells for wizard that he might start using. Armor Class 10 Hit Points 9 (2d8) Speed 30 ft. STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 14 (+2) WIS 10 (+0) CHA 11 (+0) Skills Arcana +4, History +4 Senses passive Perception 10 ... DnD 5e … He took this feat at 1st, for both flavour (I envisioned a swashbuckler/duellist noble) and tactics. The apprentice is a 1st-level spellcaster. If you go variant human with this build, the War Caster feat is a must have, considering you’ll be using sword and board with this build, along with using your Extended Spell Metamagic on buffs like shield of faith and haste. An entertainer grants her apprentice a +2 competence bonus on diplomacy checks and the ability to call upon the aid of an admirer or fan by spending a tithe appropriate for the apprentice's level. The Old Mage was also friends with Mordenkainen of Oerth and was acquainted with Dalamar of Krynn.The three frequently met at Ed Greenwood's home on Earth to exchange spells and news of each other's worlds.. Apprentices [edit | edit source]. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.Hit: 20 (4d6 + 6) bludgeoning damage, and a Large or smaller target is grappled (escape DC 17) .Until this grapple ends, the target is restrained, and the ooze can't constrict another target. Traits: Magic Resistace: Actually, the archmage has the advantage on the saving throws which are against spells and also the other magical effects. ©2018 Wizards of the Coast LLC 1 UNEARTHED ARCANA Sidekicks This article gives you a straightforward way to play and level up a sidekick in DUNGEONS & … Traits Magic Resistance: The archmage has advantage on Saving Throws against Spells and other magical Effects. Mage Hand (Ba, So, Wa, Wi) - 30 feet of ... My first 5E character was a human fighter in AL. Dungeons and Dragons (D&D) Fifth Edition (5e) Background - Sage - You spent years learning the lore of the multiverse. I could definitely see an even lesser level (perhaps "Initiate" or "Novice" items). My intent behind the power of these is really that any mage that has earned the privilege of studying under a true archmage (likely one with items like a Robe of the Archmagi and a Staff of the Magi) is reasonably already at a fairly notable level of power. 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